War on the Free Realm

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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First adventure
Delivering goods to Kirindale

The party defeated bands of goblins, traveled through a cave, snuck through and escaped an underground goblin fortress, and found their way out of an uncharted cave. Complications arose at the end of the quest, but all players completed the quest safely.

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Adventuring into the forest
Farmer's request

Dillon, ryan, and tyler attempted to track down a mysterious beast through the wilderness outside of Kirindale. However, halfway through their trail brought them stumbling into a flying snake nest and they were attacked. After a series of misfortunes, they were forced to retreat, but not before slaying one of the snakes.

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Back into the forest

Once they were joined by more party members, the party once again descended into the forest in search of the mysterious beast. They once again stumbled into the flying snake nest, however this time the animals were no match for the party and were quickly slain. Shortly after, the players encountered the beast they were after: a werewolf. After a lengthy battle, the werewolf lay slain at the heroes’ feet. Tyler leaves this quest with a new mysterious silver ring and a strange black box.

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The Box awakens

In the middle of the night, the box erupts in demonic energy and in the ensuing energy blasts that follow, awakens ryan, dakota, judsen, tyler, and greg. Their characters are forced to battle vicious monsters and sneak through the town to find the box and figure out what happened to all of the missing townspeople. However, upon their arrival, a mighty Balrog appears and sets upon the party. When the battle seemed too difficult, dillon appeared out of the shadows to aid his fellow heroes. Together, they slew the mighty beast and saved the town. Before they knew what happened, they awoke to find the town back to normal and the box missing, no longer in their possession.

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Dark Powers Awaken

Dillon defeats two mighty foes, a centaur and an ogre, with ease within the arena as he begins to fully understand the extent of a vampire’s dark powers

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Vasknir the Murderer

Dillon and Greg embarked on a manhunt for an escaped orc prisoner charged with murdering many townsfolk. However, they quickly find out he has reunited with his clan and they must fight their way through orc soldiers and hell hounds to reach him. When they finally reach him, the orc leader lasts longer than expected but still was no match for their combined might. Strangely, he is not brought in for the bounty, however.

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